资产命名规则 |
英文 | 中文 | 前缀 | 后缀 | 备注 |
通用型(General) |
Level/Map | 关卡 | Map_ | | |
Level (Persistent) | 关卡(持续) | Map_ | _P | |
Level (Audio) | 关卡(音频) | Map_ | _Audio | |
Level (Lighting) | 关卡(灯光) | Map_ | _Lighting | |
Level (Geometry) | 关卡(几何体) | Map_ | _Geo | |
Level (Gameplay) | 关卡(玩法) | Map_ | _Gameplay | |
HDRI | 全景贴图 | HDR_ | | |
Skeletal Mesh | 骨骼网格体 | SK_ | | |
Static Mesh | 静态网格体 | SM_ | | |
OCIO Profile | OCIO配置文件 | OCIO_ | | |
蓝图(Blueprints) |
Blueprint | 蓝图 | BP_ | | |
Actor Component | Actor组件 | AC_ | | |
Scene Component | 场景组件 | SC_ | | |
Blueprint Function Library | 蓝图函数库 | BPFL_ | | |
Blueprint Macro Library | 蓝图宏库 | BPML_ | | |
Blueprint Interface | 蓝图接口 | BI_ | | |
Enum | 枚举体 | E_ | | |
Structure | 结构体 | F_ | | |
Tutorial Blueprint | 蓝图教程 | TBP_ | | |
GameInstance | 游戏实例 | GI_ | | |
GameMode | 游戏模式 | GM_ | | |
材质(Materials) |
Material | 材质 | M_ | | |
Material Instance | 材质实例 | MI_ | | |
Post Process Material | 后期处理材质 | PPM_ | | |
Material Function | 材质函数 | MF_ | | |
Material Parameter Collection | 材质参数集 | MPC_ | | |
Subsurface Profile | 次表面描述文件 | SP_ | | |
Decal | 贴花 | M_/MI_ | _Decal | |
贴图(Textures) |
Texture | 纹理 | T_ | | |
Texture (Diffuse/Albedo/Base Color) | 漫反射/基础颜色纹理 | T_ | _D | |
Texture (Normal) | 法线纹理 | T_ | _N | |
Texture (Roughness) | 粗糙度纹理 | T_ | _R | |
Texture (Alpha/Opacity) | 透明度纹理 | T_ | _A | |
Texture (Ambient Occlusion) | 环境光遮罩纹理 | T_ | _AO | |
Texture (Bump) | 凹凸纹理 | T_ | _B | |
Texture (Emissive) | 自发光纹理 | T_ | _E | |
Texture (Mask) | 蒙版纹理 | T_ | _Ma | |
Texture (Specular) | 镜面反射纹理 | T_ | _S | |
Texture (Metallic) | 金属度纹理 | T_ | _Me | |
Texture (Packed) | 包装纹理 | T_ | _P | |
Texture (Metallic+Roughness+Ambient Occlusion) | 金属度+粗糙度+环境遮罩 | T_ | _MRO | |
Volume Texture | 体积纹理 | VT_ | | |
Render Target | 渲染目标 | RT_ | | |
Render Target Cube | 立方体渲染目标 | RTC_ | | |
Texture Light Profile | 纹理光配置文件 | TLP_ | | |
粒子效果(Particle Effects) |
Cascade Particle System (Legacy) | 粒子系统(Cascade) | PS_ | | UE5要废除 |
Niagara Emitter | Niagara发射器 | FXE_ | | |
Niagara System | Niagara系统 | FXS_ | | |
Niagara Function | Niagara函数 | FXF_ | | |
骨骼网格体动画(Skeletal Mesh Animations) |
Animation Blueprint | 动画蓝图 | ABP_ | | |
Rig | 绑定 | Rig_ | | |
Skeleton | 骨架 | SKEL_ | | |
Animation Montage | 动画蒙太奇 | AM_ | | |
Animation Sequence | 动画序列 | AS_ | | |
Blend Space | 混合空间 | BS_ | | |
Blend Space 1D | 混合空间1D | BS_ | | |
Aim Offset | 瞄准偏移 | AO_ | | |
Aim Offset 1D | 瞄准偏移1D | AO_ | | |
Animation Composite | 动画合成 | ACP_ | | |
ICVFX |
NDisplay Configuration | NDisplay配置 | NDC_ | | |
动画(Animations) |
Level Sequence | 关卡序列 | LS_ | | |
Master Sequence | 主序列 | MS_ | | |
Sequencer Edits | Sequencer编辑 | EDIT_ | | UE5中无 |
媒体(Media) |
File Media Source | 视频文件媒体源 | FMS_ | | |
Img Media Source | 图片文件媒体源 | IMS_ | | |
Media Output | 媒体输出 | MO_ | | |
Media Player | 媒体播放器 | MP_ | | |
Media Playlist | 媒体列表 | MPL_ | | |
Media Profile | 媒体配置文件 | MPR_ | | |
Media Texture | 媒体纹理 | MT_ | | |
Platform Media Source | 平台媒体源 | PMS_ | | |
Stream Media Source | 文件媒体源 | SMS_ | | |
其他(Other) |
Level Snapshots | 关卡快照 | SNAP_ | | |
Remote Control Preset | 远程控制预设 | RCP_ | | |
Curve Float | 数值曲线 | CF_ | | |
Curve LinearColor | 颜色曲线 | CC_ | | |
Curve Vector | 向量曲线 | CV_ | | |
Curve Table | 曲线表 | CT_ | | |
Data Asset | 数据资产 | *_ | | 看具体数据资产类型 |
Data Table | 数据表 | DT_ | | |
Force Feedback Effect | 强制反馈效果 | FFE_ | | |
Object Library | 对象库 | OL_ | | |
Touch Interface Setup | 触屏界面设置 | TI_ | | |
植物(Foliage) |
Actor Foliage | 植物Actor | AF_ | | |
Landscape Grass Type | 地形草地类型 | LGT_ | | |
Static Mesh Foliage | 静态网格体植物 | SMF_ | | |
人工智能(AI) |
AI Controller | AI控制器 | AIC_ | | |
Behavior Tree | 行为树 | BT_ | | |
Blackboard | 黑板 | BB_ | | |
Decorator | 装饰器 | BTDecorator_ | | |
Service | 服务节点 | BTService_ | | |
Task | Task | BTTask_ | | |
Environment Query | 场景查询 | EQS_ | | |
EnvQueryContext | | EQS_ | _Context | |
2D纸片(Paper 2D) |
Paper Flipbook | 纸片图像序列 | PFB_ | | |
Sprite | Sprite | SPR_ | | |
Sprite Atlas Group | Sprite组 | SPRG_ | | |
Tile Map | 瓦片地图 | TM_ | | |
Tile Set | 瓦片集 | TS_ | | |
物理(Physics) |
Physical Material | 物理材质 | PM_ | | |
Physics Asset | 物理资产 | PHYS_ | | |
Destructible Mesh | 破碎网格体 | DM_ | | UE5废除 |
Chaos Solver | Chaos解算器 | Chaos_ | | |
Geometry Collection | 几何体集 | GC_ | | |
Geometry Collection Cache | 几何体集缓存 | GC_ | _Cache | |
Physical Material Mask | 物理材质遮罩 | PMM_ | | |
声音(Sounds) |
Sound Attenuation | 音效衰减 | SATT_ | | |
Sound Concurrency | 音效并发 | SCon_ | | |
Sound Cue | 音效提示 | SCue_ | | |
Dialogue Voice | 对话音效 | DV_ | | |
Dialogue Wave | 对话声波 | DW_ | | |
Sound Class | 音效类 | SCla_ | | |
Sound Class Mix | 音效类混合 | SMix_ | | |
用户界面(User Interface) |
Font | 字体 | Font_ | | |
Slate Brush | Slate笔刷 | Brush_ | | |
Slate Vector Art Data | Slate向量图数据 | VD_ | | |
Slate Widget Style | Slate控件样式 | Style_ | | |
Widget Blueprint | 控件蓝图 | WBP_ | | |